Top 25 Retail Website / Global Retail Influencer







Have been debating for some time the top 3 retail technology inventions of all time.  From history, a few of the candidates considered:

Shopping Mall - The first shopping mall was built in Milan between 1865 and 1877.  The Galleria is named after the first King of Italy, Vittorio Emanuele II.

Coupons - In 1888, Coca-Cola created the first coupon that could be redeemed for their new beverage.

Loyalty Card - American Airlines is credited with the development of the first loyalty program in 1981.

CCTV - Germany used CCTV systems in the development of V-2 rockets to monitor launches during World War II.

Credit Card - John Biggins, a New York Banker, introduced the "Charge-It" card in 1946.


The Innovation Ascendancy of Asia 

Chinesewoman 1409108 1920A favorite annual report is AT Kearney's Global Retail Development Index (GDRI).  The 15th annual edition is titled 'Global Retail Expansion at a Crossroads'.  

2016 GDRI Emerging Markets Insights

"Retail in developing countries has seen excellent growth. While the developing world population has grown 21% to 6.2 billion, retail sales in those markets have grown more than 350% and now represent more than half of total global retail sales." China, India, Malaysia, Kazakhstan, and Indonesia are the top five countries in the 2016 GDRI index. Driven by large populations and high growth, four out of the top five countries are in Asia. 


Last week, I had the pleasure to attend a two-day Executive technology briefing at Microsoft headquarters in Redmond. A highlight was the retail technology tour where the latest PokemonGotechnologies were integrated into a mock multi-store mall. In each of the store formats, lots of digital sensor solutions were feeding a growing computing cloud. 

Concurrently to my visit to Microsoft, Pokemon Go continued its meteoric rise in becoming one of the most successful mobile games of all time.  As of Monday, July 11th, Pokemon Go was seeing about 21 million daily active users, making it the biggest mobile game in USA history.  

Just as impressive is the amount of time that each individual is playing with the app. The average iPhone user spent 33 minutes on the Pokemon Go app, "whereas only 28 minutes on the Facebook app, 18 minutes on Snapchat app, 17 minutes in the Twitter app, and 15 minutes in the Instagram app."

The Psychology of Pokemon Go


Highlights from Two New USA Retail Theft Studies


NRF's National Retail Security Survey

The 2016 USA National Retail Security Survey (NRSS) is jointly conducted by the Dr. Richard Hollinger of the University of Florida and the National Retail Federation (NRF).  This year's survey had responses from 80 retailers.

In 2015, the average overall shrink rate was 1.38% of sales which cost the USA retail economy $45.2 billion. For the grocery sector, retail shrink increased from 3.2% to 3.6%.  Specialty men's and women's apparel shrink was at 1.2%.  Discount, mass merchandise, or super center retailers shrink was at 1.1%. 



As the internet is the primary foundation for industry disruption, every year I look forward to Mary Meeker's latest trends report. 

Global Internet Growth is Slowing

The internet global population is now at 3 billion. Overall growth is flat at 9% year on year.  Excluding India, global internet growth was only 7%. This contrasts to 2009 when the internet was growing at over 15% per year. 

India now has 277 million people on the internet, growing at 40% in the last reported year. In 2015, India passed USA to become the number two global user market behind China. 


brand 1027862 1920 thumb"A business based on brand is, very simply, a business primed for success" - David F. D'Alessandro

Forbes recently published the latest list of the Top 100 World's Most Valuable Brands. By the numbers, following are key insights from the 2016 edition:

Top countries: USA (52 brands), Germany (11), Japan (8), France (6), Switzerland (4).

Top Industries: Technology (17), Financial Services (13), Automobile (12), Consumer Package Goods (10), Luxury (8), Retail (8).

Biggest Gainers: Facebook (44%), Netflix (31%), Google (26%), Amazon (25%), Citi (19%).

Biggest Losers: IBM (-17%), Coach (-13%), Caterpillar (-11%), Siemens (-8%)


"Customers attach value to a product in proportion to its perceived ability to help solve their problems or meet their needs. All else is derivative...There is no such thing as a commodity. All goods and services are differentiable. Though the usual presumption is that this is more true of consumer goods than of industrial goods and services, the opposite is the actual case." - Theodore Levitt, Harvard Business School


The future of retail requires:

Immersive interactive customer experiences across all channels, both virtual and in the store. Store associates as passionate brand ambassadors that engage a mobile educated shopping consumer.

Back to retail basics, this means that store employees need to spend the majority of their time on the actual sales floor interacting with consumers. All tasks that detract from the actual retail selling process need to be either totally eliminated or highly minimized. 

Recently, I had the pleasure of introducing a new Tyco evolutionary technology solution branded "Source Tagging as a Service" (STaaS).  On multiple levels, this new innovative service delivers a secure and profitable future of retail.   

What is Source Tagging?


Are Department Stores the Dinosaurs of the Digital Age?

printemps 535685 1920In March, I had the pleasure of speaking at an Intercontinental Group of Department Stores (IGDS) industry conference in Amsterdam. My topics included a retail industry update, the future destiny of the department store, and the sector's RFID adoption trends. 

A November 2015 article proclaimed "The long, painful death of the American department store."  

Are department stores stuck in the middle trying to serve all consumer segments? Are the stores too big and missing the industry trend of stores getting smaller? Is retail sales growth possible for department stores? How can department stores evolve and thrive in the future of retail?


Key Insights from the 2016 Global Powers of Retailing

digital 388075 1920

Every January, Deloitte publishes an updated view of the Top 250 largest global retailers. Following is a synopsis of my favorite content from the 2016 19th edition. 

Navigating the New Digital Divide


In New York this past month, NRF invited you to a special area on the trade show floor to "see, touch and experience some of the most interesting and Innovation2innovative products finding their way into the marketplace and some that are still on the drawing board. The (NRF) iLab features the products that inspire customers to buy and the brands to innovate."

Following is a partial list of some of the innovative products on display.

Hello Barbie Doll "Play" Innovation

Using Wi-Fi and speech recognition technology, Hello Barbie can interact uniquely with each child by telling stories, playing games, and even laughing at jokes. With more than 8,000 phrases, Hello Barbie enables enhanced play experiences never before possible with a fashion doll. 

Rebecca Minkoff Notification Bracelet Fashion & Design Innovation